6
2025-11-07 12:32:48 +03:00

14 lines
404 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Mining.Components;
/// <summary>
/// This is a component that, when held in the inventory or pocket of a player, gives the the MiningOverlay.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(MiningScannerSystem))]
public sealed partial class MiningScannerComponent : Component
{
[DataField]
public float Range = 5;
}