6
2025-11-07 12:32:48 +03:00

11 lines
348 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.PowerCell.Components;
/// <summary>
/// Integrate PowerCellDraw and ItemToggle.
/// Make toggling this item require power, and deactivates the item when power runs out.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ToggleCellDrawComponent : Component;