6
2025-11-07 12:32:48 +03:00

10 lines
277 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Makes the entity immune to FTL arrival landing AKA smimsh.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FTLSmashImmuneComponent : Component;