6
2025-11-07 12:32:48 +03:00

200 lines
7.7 KiB
C#

using Content.Shared.Storage.Components; // Frontier: Server<Shared
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Item.ItemToggle; // DeltaV
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.Item; // Frontier
using Content.Shared.Verbs; // Frontier
namespace Content.Shared.Storage.EntitySystems;
/// <summary>
/// <see cref="MagnetPickupComponent"/>
/// </summary>
public sealed class MagnetPickupSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
// [Dependency] private readonly InventorySystem _inventory = default!; // Frontier
[Dependency] private readonly ItemToggleSystem _toggle = default!; // DeltaV
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!; // Frontier
private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1);
private const int MaxEntitiesToInsert = 15; // Frontier
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<MagnetPickupComponent, MapInitEvent>(OnMagnetMapInit);
SubscribeLocalEvent<MagnetPickupComponent, ExaminedEvent>(OnExamined); // Frontier
SubscribeLocalEvent<MagnetPickupComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleMagnetVerb); // Frontier
}
private void OnMagnetMapInit(EntityUid uid, MagnetPickupComponent component, MapInitEvent args)
{
component.NextScan = _timing.CurTime;
}
// Frontier: togglable magnets
private void AddToggleMagnetVerb(EntityUid uid, MagnetPickupComponent component, GetVerbsEvent<AlternativeVerb> args)
{
// Magnet run by other means (e.g. toggles)
if (!component.MagnetCanBeEnabled)
return;
if (!args.CanAccess || !args.CanInteract)
return;
if (!HasComp<HandsComponent>(args.User))
return;
AlternativeVerb verb = new()
{
Act = () =>
{
ToggleMagnet(uid, component);
},
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/Spare/poweronoff.svg.192dpi.png")),
Text = Loc.GetString("magnet-pickup-component-toggle-verb"),
Priority = component.MagnetTogglePriority // Frontier: 3 < component.MagnetTogglePriority
};
args.Verbs.Add(verb);
}
// Show the magnet state on examination
private void OnExamined(EntityUid uid, MagnetPickupComponent component, ExaminedEvent args)
{
// Magnet run by other means (e.g. toggles)
if (!component.MagnetCanBeEnabled)
return;
args.PushMarkup(Loc.GetString("magnet-pickup-component-on-examine-main",
("stateText", Loc.GetString(component.MagnetEnabled
? "magnet-pickup-component-magnet-on"
: "magnet-pickup-component-magnet-off"))));
}
//Toggles the magnet on the ore bag/box
public void ToggleMagnet(EntityUid uid, MagnetPickupComponent comp)
{
// Magnet run by other means (e.g. toggles)
if (!comp.MagnetCanBeEnabled)
return;
comp.MagnetEnabled = !comp.MagnetEnabled;
Dirty(uid, comp);
}
// End Frontier: togglable magnets
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<MagnetPickupComponent, StorageComponent, TransformComponent, MetaDataComponent>();
var currentTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var comp, out var storage, out var xform, out var meta))
{
if (comp.NextScan > currentTime)
continue;
comp.NextScan = currentTime + ScanDelay; // Frontier: no need to rerun if built late in-round
// Frontier: combine DeltaV/White Dream's magnet toggle with old system
if (comp.MagnetCanBeEnabled)
{
if (!comp.MagnetEnabled)
continue;
}
else
{
if (!_toggle.IsActivated(uid))
continue;
}
// End Frontier
// Begin DeltaV Removals: Allow ore bags to work inhand
//if (!_inventory.TryGetContainingSlot((uid, xform, meta), out var slotDef))
// continue;
//if ((slotDef.SlotFlags & comp.SlotFlags) == 0x0)
// continue;
// End DeltaV Removals
// Frontier: run conservative space estimations, cut down on space checks
var slotCount = _storage.GetCumulativeItemAreas((uid, storage)); // Frontier
var totalSlots = storage.Grid.GetArea();
if (slotCount >= totalSlots)
continue;
// End Frontier
var parentUid = xform.ParentUid;
var playedSound = false;
var finalCoords = xform.Coordinates;
var moverCoords = _transform.GetMoverCoordinates(uid, xform);
var count = 0; // Frontier
foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries))
{
// Frontier: stop spamming bags
if (count >= MaxEntitiesToInsert)
break;
if (near == parentUid)
continue;
if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround)
continue;
if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, near))
continue;
if (!TryComp<ItemComponent>(near, out var item))
continue;
var itemSize = _item.GetItemShape((near, item)).GetArea();
if (itemSize > totalSlots - slotCount)
break;
// Count only objects we _could_ insert.
count++;
// End Frontier: stop spamming bags
// TODO: Probably move this to storage somewhere when it gets cleaned up
// TODO: This sucks but you need to fix a lot of stuff to make it better
// the problem is that stack pickups delete the original entity, which is fine, but due to
// game state handling we can't show a lerp animation for it.
var nearXform = Transform(near);
var nearMap = _transform.GetMapCoordinates(near, xform: nearXform);
var nearCoords = _transform.ToCoordinates(moverCoords.EntityId, nearMap);
if (!_storage.Insert(uid, near, out var stacked, storageComp: storage, playSound: !playedSound))
break; // Frontier: continue<break
slotCount += itemSize; // Frontier: adjust size (assume it's in a new slot)
// Play pickup animation for either the stack entity or the original entity.
if (stacked != null)
_storage.PlayPickupAnimation(stacked.Value, nearCoords, finalCoords, nearXform.LocalRotation);
else
_storage.PlayPickupAnimation(near, nearCoords, finalCoords, nearXform.LocalRotation);
playedSound = true;
}
}
}
}