6
2025-11-07 12:32:48 +03:00

32 lines
566 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Trigger
{
[Serializable, NetSerializable]
public enum ProximityTriggerVisuals : byte
{
Off,
Inactive,
Active,
}
[Serializable, NetSerializable]
public enum ProximityTriggerVisualState : byte
{
State,
}
[Serializable, NetSerializable]
public enum TriggerVisuals : byte
{
VisualState,
}
[Serializable, NetSerializable]
public enum TriggerVisualState : byte
{
Primed,
Unprimed,
}
}