6
2025-11-07 12:32:48 +03:00

13 lines
274 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Allows this entity to bulk change revolver ammo.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SpeedLoaderComponent : Component
{
}