110 lines
4.2 KiB
C#
110 lines
4.2 KiB
C#
using Content.Client.Audio;
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using Content.Shared.Salvage;
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using Content.Shared.Salvage.Expeditions;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Content.Shared._NF.CCVar; // Frontier
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using Robust.Client.Audio; // Frontier
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using Robust.Shared.Audio; // Frontier
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using Robust.Shared.Configuration; // Frontier
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using Robust.Shared.Player; // Frontier
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namespace Content.Client.Salvage;
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public sealed class SalvageSystem : SharedSalvageSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ContentAudioSystem _audio = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!; // Frontier
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[Dependency] private readonly IConfigurationManager _cfg = default!; // Frontier
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const float SalvageExpeditionMinMusicVolume = -30f; // Frontier: expedition volume range
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const float SalvageExpeditionMaxMusicVolume = 3.0f; // Frontier: expedition volume range
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayAmbientMusicEvent>(OnPlayAmbientMusic);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentHandleState>(OnExpeditionHandleState);
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SubscribeLocalEvent<SalvageExpeditionComponent, ComponentRemove>(OnRemove); // Frontier
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Subs.CVar(_cfg, NFCCVars.SalvageExpeditionMusicVolume, SetMusicVolume); // Frontier
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}
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private void OnExpeditionHandleState(EntityUid uid, SalvageExpeditionComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not SalvageExpeditionComponentState state)
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return;
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component.Stage = state.Stage;
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if (state.SelectedSong != null) // Frontier
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component.SelectedSong = state.SelectedSong; // Frontier
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if (component.Stage >= ExpeditionStage.MusicCountdown)
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{
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_audio.DisableAmbientMusic();
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}
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// Frontier: add music (only on music countdown, no music on forced exit)
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if (component.Stage == ExpeditionStage.MusicCountdown
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&& component.SelectedSong != null
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&& component.Stream == null)
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{
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var volume = ConvertSliderValueToVolume(_cfg.GetCVar(NFCCVars.SalvageExpeditionMusicVolume));
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var audioParams = AudioParams.Default.WithVolume(volume);
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var audio = _audioSystem.PlayEntity(component.SelectedSong, Filter.Local(), uid, false, audioParams);
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_audioSystem.SetMapAudio(audio);
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component.Stream = audio?.Entity;
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}
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// End Frontier
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}
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private void OnPlayAmbientMusic(ref PlayAmbientMusicEvent ev)
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{
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if (ev.Cancelled)
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return;
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var player = _playerManager.LocalEntity;
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if (!TryComp(player, out TransformComponent? xform) ||
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!TryComp<SalvageExpeditionComponent>(xform.MapUid, out var expedition) ||
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expedition.Stage < ExpeditionStage.MusicCountdown)
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{
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return;
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}
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ev.Cancelled = true;
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}
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// Frontier: stop stream when destroying the expedition
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private void OnRemove(EntityUid uid, SalvageExpeditionComponent component, ComponentRemove args)
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{
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// For whatever reason, this stream is considered a server-side entity, so the AudioSystem won't tear it down.
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// Don't really understand why, but I don't think it is.
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//component.Stream = _audioSystem.Stop(component.Stream);
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QueueDel(component.Stream);
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}
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private void SetMusicVolume(float volume)
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{
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var expedQuery = EntityQueryEnumerator<SalvageExpeditionComponent>();
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while (expedQuery.MoveNext(out _, out var comp))
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{
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if (comp.Stream != null)
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_audioSystem.SetVolume(comp.Stream, ConvertSliderValueToVolume(volume));
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}
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}
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private float ConvertSliderValueToVolume(float value)
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{
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var ret = AudioSystem.GainToVolume(value);
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if (!float.IsFinite(ret)) // Explicitly handle any odd cases (chiefly NaN)
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ret = SalvageExpeditionMinMusicVolume;
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else
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ret = Math.Clamp(ret, SalvageExpeditionMinMusicVolume, SalvageExpeditionMaxMusicVolume);
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return ret;
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}
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// End Frontier: stop stream when destroying the expedition
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}
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