6
2026-01-24 12:49:55 +03:00

17 lines
453 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._DV.Abilities.Felinid;
/// <summary>
/// Makes this food let felinids cough up a hairball when eaten.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFelinidSystem))]
public sealed partial class FelinidFoodComponent : Component
{
/// <summary>
/// Extra hunger to satiate for felinids.
/// </summary>
[DataField]
public float BonusHunger = 50f;
}