6
2026-01-24 12:49:55 +03:00

31 lines
933 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._NF.Emp.Components;
/// <summary>
/// Create circle pulse animation of emp around object.
/// Drawn on client after creation only once per component lifetime.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmpBlastComponent : Component
{
/// <summary>
/// Timestamp when component was assigned to this entity.
/// </summary>
[AutoNetworkedField]
public TimeSpan StartTime;
/// <summary>
/// How long will animation play in seconds.
/// Can be overridden by <see cref="Robust.Shared.Spawners.TimedDespawnComponent"/>.
/// </summary>
[DataField, AutoNetworkedField]
public float VisualDuration = 1f;
/// <summary>
/// The range of animation.
/// </summary>
[DataField, AutoNetworkedField]
public float VisualRange = 5f;
}