24 lines
981 B
C#
24 lines
981 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared._RMC14.Weapons.Ranged;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(CMGunSystem))]
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public sealed partial class RMCAmmoEjectComponent : Component
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{
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/// <summary>
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/// The ID of the container from which ammo should be ejected.
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/// </summary>
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[DataField, AutoNetworkedField]
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public string ContainerID = "gun_magazine";
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/// <summary>
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/// This is the sound that will play if the container ID does not match an item slot on the weapon.
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/// Otherwise, the item slot's eject sound will play instead.
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/// This field is mainly for weapons that use BallisticAmmoProviderComponent to store their ammo, like grenade launchers and pump-action shotguns.
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/// </summary>
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[DataField, AutoNetworkedField]
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public SoundSpecifier EjectSound = new SoundPathSpecifier("/Audio/Items/beep.ogg", AudioParams.Default.WithVolume(-2f));
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}
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