19 lines
601 B
C#
19 lines
601 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._RMC14.Wieldable.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(RMCWieldableSystem))]
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public sealed partial class WieldDelayComponent : Component
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{
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/// <summary>
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/// The base delay which is then modified by attachments.
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/// Conversion from 13: SS13_WIELD_DELAY / 10
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan BaseDelay = TimeSpan.FromSeconds(0.4);
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[DataField, AutoNetworkedField]
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public TimeSpan ModifiedDelay = TimeSpan.FromSeconds(0.4);
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}
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