6
2026-01-24 12:49:55 +03:00

19 lines
601 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._RMC14.Wieldable.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(RMCWieldableSystem))]
public sealed partial class WieldDelayComponent : Component
{
/// <summary>
/// The base delay which is then modified by attachments.
/// Conversion from 13: SS13_WIELD_DELAY / 10
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan BaseDelay = TimeSpan.FromSeconds(0.4);
[DataField, AutoNetworkedField]
public TimeSpan ModifiedDelay = TimeSpan.FromSeconds(0.4);
}