428 lines
11 KiB
Plaintext
428 lines
11 KiB
Plaintext
-create-3rd-person =
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{ $chance ->
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[1] Creates
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*[other] create
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}
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-cause-3rd-person =
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{ $chance ->
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[1] Causes
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*[other] cause
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}
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-satiate-3rd-person =
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{ $chance ->
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[1] Satiates
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*[other] satiate
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}
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reagent-effect-guidebook-create-entity-reaction-effect =
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{ $chance ->
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[1] Creates
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*[other] create
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} { $amount ->
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[1] {INDEFINITE($entname)}
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*[other] {$amount} {MAKEPLURAL($entname)}
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}
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reagent-effect-guidebook-explosion-reaction-effect =
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{ $chance ->
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[1] Causes
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*[other] cause
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} an explosion
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reagent-effect-guidebook-emp-reaction-effect =
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{ $chance ->
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[1] Causes
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*[other] cause
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} an electromagnetic pulse
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reagent-effect-guidebook-flash-reaction-effect =
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{ $chance ->
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[1] Causes
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*[other] cause
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} a blinding flash
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reagent-effect-guidebook-foam-area-reaction-effect =
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{ $chance ->
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[1] Creates
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*[other] create
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} large quantities of foam
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reagent-effect-guidebook-smoke-area-reaction-effect =
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{ $chance ->
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[1] Creates
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*[other] create
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} large quantities of smoke
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reagent-effect-guidebook-satiate-thirst =
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{ $chance ->
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[1] Satiates
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*[other] satiate
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} { $relative ->
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[1] thirst averagely
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*[other] thirst at {NATURALFIXED($relative, 3)}x the average rate
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}
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reagent-effect-guidebook-satiate-hunger =
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{ $chance ->
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[1] Satiates
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*[other] satiate
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} { $relative ->
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[1] hunger averagely
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*[other] hunger at {NATURALFIXED($relative, 3)}x the average rate
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}
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reagent-effect-guidebook-health-change =
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{ $chance ->
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[1] { $healsordeals ->
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[heals] Heals
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[deals] Deals
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*[both] Modifies health by
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}
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*[other] { $healsordeals ->
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[heals] heal
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[deals] deal
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*[both] modify health by
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}
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} { $changes }
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reagent-effect-guidebook-even-health-change =
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{ $chance ->
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[1] { $healsordeals ->
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[heals] Evenly heals
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[deals] Evenly deals
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*[both] Evenly modifies health by
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}
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*[other] { $healsordeals ->
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[heals] evenly heal
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[deals] evenly deal
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*[both] evenly modify health by
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}
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} { $changes }
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reagent-effect-guidebook-status-effect =
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{ $type ->
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[add] { $chance ->
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[1] Causes
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*[other] cause
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} {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} with accumulation
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*[set] { $chance ->
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[1] Causes
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*[other] cause
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} {LOC($key)} for at least {NATURALFIXED($time, 3)} {MANY("second", $time)} without accumulation
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[remove]{ $chance ->
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[1] Removes
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*[other] remove
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} {NATURALFIXED($time, 3)} {MANY("second", $time)} of {LOC($key)}
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}
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reagent-effect-guidebook-set-solution-temperature-effect =
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{ $chance ->
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[1] Sets
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*[other] set
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} the solution temperature to exactly {NATURALFIXED($temperature, 2)}k
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reagent-effect-guidebook-adjust-solution-temperature-effect =
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{ $chance ->
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[1] { $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} heat from the solution until it reaches { $deltasign ->
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[1] at most {NATURALFIXED($maxtemp, 2)}k
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*[-1] at least {NATURALFIXED($mintemp, 2)}k
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}
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reagent-effect-guidebook-adjust-reagent-reagent =
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{ $chance ->
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[1] { $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} {NATURALFIXED($amount, 2)}u of {$reagent} { $deltasign ->
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[1] to
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*[-1] from
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} the solution
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reagent-effect-guidebook-adjust-reagent-group =
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{ $chance ->
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[1] { $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} {NATURALFIXED($amount, 2)}u of reagents in the group {$group} { $deltasign ->
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[1] to
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*[-1] from
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} the solution
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reagent-effect-guidebook-adjust-temperature =
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{ $chance ->
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[1] { $deltasign ->
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[1] Adds
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*[-1] Removes
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}
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*[other]
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{ $deltasign ->
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[1] add
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*[-1] remove
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}
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} {POWERJOULES($amount)} of heat { $deltasign ->
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[1] to
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*[-1] from
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} the body it's in
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reagent-effect-guidebook-chem-cause-disease =
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{ $chance ->
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[1] Causes
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*[other] cause
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} the disease { $disease }
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reagent-effect-guidebook-chem-cause-random-disease =
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{ $chance ->
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[1] Causes
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*[other] cause
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} the diseases { $diseases }
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reagent-effect-guidebook-jittering =
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{ $chance ->
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[1] Causes
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*[other] cause
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} jittering
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reagent-effect-guidebook-chem-clean-bloodstream =
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{ $chance ->
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[1] Cleanses
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*[other] cleanse
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} the bloodstream of other chemicals
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reagent-effect-guidebook-cure-disease =
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{ $chance ->
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[1] Cures
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*[other] cure
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} diseases
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reagent-effect-guidebook-cure-eye-damage =
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{ $chance ->
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[1] { $deltasign ->
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[1] Deals
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*[-1] Heals
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}
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*[other]
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{ $deltasign ->
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[1] deal
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*[-1] heal
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}
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} eye damage
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reagent-effect-guidebook-chem-vomit =
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{ $chance ->
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[1] Causes
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*[other] cause
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} vomiting
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reagent-effect-guidebook-create-gas =
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{ $chance ->
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[1] Creates
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*[other] create
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} { $moles } { $moles ->
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[1] mole
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*[other] moles
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} of { $gas }
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reagent-effect-guidebook-drunk =
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{ $chance ->
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[1] Causes
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*[other] cause
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} drunkness
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reagent-effect-guidebook-electrocute =
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{ $chance ->
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[1] Electrocutes
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*[other] electrocute
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} the metabolizer for {NATURALFIXED($time, 3)} {MANY("second", $time)}
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reagent-effect-guidebook-emote =
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{ $chance ->
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[1] Will force
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*[other] force
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} the metabolizer to [bold][color=white]{$emote}[/color][/bold]
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reagent-effect-guidebook-extinguish-reaction =
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{ $chance ->
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[1] Extinguishes
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*[other] extinguish
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} fire
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reagent-effect-guidebook-flammable-reaction =
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{ $chance ->
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[1] Increases
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*[other] increase
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} flammability
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reagent-effect-guidebook-ignite =
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{ $chance ->
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[1] Ignites
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*[other] ignite
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} the metabolizer
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reagent-effect-guidebook-make-sentient =
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{ $chance ->
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[1] Makes
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*[other] make
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} the metabolizer sentient
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reagent-effect-guidebook-make-polymorph =
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{ $chance ->
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[1] Polymorphs
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*[other] polymorph
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} the metabolizer into a { $entityname }
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reagent-effect-guidebook-modify-bleed-amount =
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{ $chance ->
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[1] { $deltasign ->
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[1] Induces
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*[-1] Reduces
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}
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*[other] { $deltasign ->
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[1] induce
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*[-1] reduce
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}
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} bleeding
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reagent-effect-guidebook-modify-blood-level =
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{ $chance ->
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[1] { $deltasign ->
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[1] Increases
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*[-1] Decreases
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}
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*[other] { $deltasign ->
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[1] increases
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*[-1] decreases
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}
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} blood level
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reagent-effect-guidebook-paralyze =
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{ $chance ->
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[1] Paralyzes
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*[other] paralyze
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} the metabolizer for at least {NATURALFIXED($time, 3)} {MANY("second", $time)}
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reagent-effect-guidebook-movespeed-modifier =
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{ $chance ->
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[1] Modifies
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*[other] modify
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} movement speed by {NATURALFIXED($walkspeed, 3)}x for at least {NATURALFIXED($time, 3)} {MANY("second", $time)}
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reagent-effect-guidebook-reset-narcolepsy =
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{ $chance ->
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[1] Temporarily staves
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*[other] temporarily stave
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} off narcolepsy
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reagent-effect-guidebook-wash-cream-pie-reaction =
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{ $chance ->
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[1] Washes
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*[other] wash
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} off cream pie from one's face
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reagent-effect-guidebook-cure-zombie-infection =
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{ $chance ->
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[1] Cures
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*[other] cure
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} an ongoing zombie infection
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reagent-effect-guidebook-cause-zombie-infection =
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{ $chance ->
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[1] Gives
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*[other] give
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} an individual the zombie infection
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reagent-effect-guidebook-innoculate-zombie-infection =
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{ $chance ->
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[1] Cures
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*[other] cure
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} an ongoing zombie infection, and provides immunity to future infections
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reagent-effect-guidebook-reduce-rotting =
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{ $chance ->
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[1] Regenerates
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*[other] regenerate
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} {NATURALFIXED($time, 3)} {MANY("second", $time)} of rotting
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reagent-effect-guidebook-area-reaction =
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{ $chance ->
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[1] Causes
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*[other] cause
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} a smoke or foam reaction for {NATURALFIXED($duration, 3)} {MANY("second", $duration)}
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reagent-effect-guidebook-add-to-solution-reaction =
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{ $chance ->
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[1] Causes
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*[other] cause
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} chemicals applied to an object to be added to its internal solution container
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reagent-effect-guidebook-artifact-unlock =
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{ $chance ->
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[1] Helps
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*[other] help
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} unlock an alien artifact.
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reagent-effect-guidebook-plant-attribute =
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{ $chance ->
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[1] Adjusts
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*[other] adjust
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} {$attribute} by [color={$colorName}]{$amount}[/color]
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reagent-effect-guidebook-plant-cryoxadone =
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{ $chance ->
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[1] Ages back
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*[other] age back
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} the plant, depending on the plant's age and time to grow
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reagent-effect-guidebook-plant-phalanximine =
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{ $chance ->
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[1] Restores
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*[other] restore
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} viability to a plant rendered nonviable by a mutation
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reagent-effect-guidebook-plant-diethylamine =
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{ $chance ->
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[1] Increases
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*[other] increase
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} the plant's lifespan and/or base health with 10% chance for each
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reagent-effect-guidebook-plant-robust-harvest =
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{ $chance ->
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[1] Increases
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*[other] increase
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} the plant's potency by {$increase} up to a maximum of {$limit}. Causes the plant to lose its seeds once the potency reaches {$seedlesstreshold}. Trying to add potency over {$limit} may cause decrease in yield at a 10% chance
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reagent-effect-guidebook-plant-seeds-add =
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{ $chance ->
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[1] Restores the
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*[other] restore the
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} seeds of the plant
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reagent-effect-guidebook-plant-seeds-remove =
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{ $chance ->
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[1] Removes the
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*[other] remove the
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} seeds of the plant
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