6
2026-01-24 12:49:55 +03:00

113 lines
3.6 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Ghost.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Configuration;
using Content.Client._NF.CryoSleep; // Frontier
namespace Content.Client.UserInterface.Systems.Ghost.Widgets;
[GenerateTypedNameReferences]
public sealed partial class GhostGui : UIWidget
{
[Dependency] private readonly IGameTiming _gameTiming = default!; // Frontier
private TimeSpan? _respawnTime; // Frontier
public GhostTargetWindow TargetWindow { get; }
public GhostRespawnRulesWindow RulesWindow { get; } // Frontier
public CryosleepWakeupWindow CryosleepWakeupWindow { get; } // Frontier
public event Action? RequestWarpsPressed;
public event Action? ReturnToBodyPressed;
public event Action? GhostRolesPressed;
public event Action? GhostRespawnPressed; // Frontier
private int _prevNumberRoles;
public GhostGui()
{
RobustXamlLoader.Load(this);
TargetWindow = new GhostTargetWindow();
RulesWindow = new GhostRespawnRulesWindow(); // Frontier
CryosleepWakeupWindow = new CryosleepWakeupWindow(); // Frontier
RulesWindow.RespawnButton.OnPressed += _ => GhostRespawnPressed?.Invoke(); // Frontier
MouseFilter = MouseFilterMode.Ignore;
GhostWarpButton.OnPressed += _ => RequestWarpsPressed?.Invoke();
ReturnToBodyButton.OnPressed += _ => ReturnToBodyPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesPressed?.Invoke();
GhostRolesButton.OnPressed += _ => GhostRolesButton.StyleClasses.Remove(StyleBase.ButtonCaution);
GhostRespawnButton.OnPressed += _ => RulesWindow.OpenCentered(); // Frontier
CryosleepReturnButton.OnPressed += _ => CryosleepWakeupWindow.OpenCentered(); // Frontier
}
public void Hide()
{
TargetWindow.Close();
Visible = false;
}
public void UpdateRespawn(TimeSpan? respawnTime)
{
_respawnTime = respawnTime;
}
public void Update(int? roles, bool? canReturnToBody, bool? canUncryo)
{
ReturnToBodyButton.Disabled = !canReturnToBody ?? true;
if (roles != null)
{
GhostRolesButton.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", roles));
if (roles > _prevNumberRoles)
{
GhostRolesButton.StyleClasses.Add(StyleBase.ButtonCaution);
}
_prevNumberRoles = (int)roles;
}
TargetWindow.Populate();
CryosleepReturnButton.Disabled = !canUncryo ?? true; // Frontier
}
// Frontier: respawn logic
protected override void FrameUpdate(FrameEventArgs args)
{
var curTime = _gameTiming.CurTime; // StarHorizon
if (_respawnTime is null || curTime > _respawnTime) // StarHorizon
{
GhostRespawnButton.Text = Loc.GetString("ghost-gui-respawn-button-allowed");
GhostRespawnButton.Disabled = false;
}
else
{
// StarHorizon start
var delta = (_respawnTime.Value - curTime).TotalSeconds;
if (delta < 0)
delta = 0;
// StarHorizon end
GhostRespawnButton.Text = Loc.GetString("ghost-gui-respawn-button-denied", ("time", $"{delta:f1}"));
GhostRespawnButton.Disabled = true;
}
}
// End Frontier: respawn logic
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow.Dispose();
}
}
}