192 lines
7.6 KiB
C#
192 lines
7.6 KiB
C#
using Content.Server._NF.Bank;
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using Content.Server._NF.Power.Components;
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using Content.Server.Audio;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Nodes;
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using Content.Shared._NF.Bank;
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using Content.Shared._NF.Bank.BUI;
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using Content.Shared.Examine;
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using Content.Shared.NodeContainer;
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using Content.Shared.Power;
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using Content.Shared.UserInterface;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Shared._NF.Power.EntitySystems;
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/// <summary>
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/// Handles logic for the PowerTransmissionComponent.
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/// Consumes power, pays a sector bank account depending on the amount of power consumed.
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/// </summary>
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public sealed partial class PowerTransmissionSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly AmbientSoundSystem _ambientSound = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly BankSystem _bank = default!;
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[Dependency] private readonly NodeContainerSystem _node = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
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[Dependency] private readonly PointLightSystem _pointLight = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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SubscribeLocalEvent<PowerTransmissionComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<PowerTransmissionComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<PowerTransmissionComponent, AfterActivatableUIOpenEvent>(OnUIOpen);
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Subs.BuiEvents<PowerTransmissionComponent>(
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AdjustablePowerDrawUiKey.Key,
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subs =>
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{
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subs.Event<AdjustablePowerDrawSetEnabledMessage>(HandleSetEnabled);
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subs.Event<AdjustablePowerDrawSetLoadMessage>(HandleSetLoad);
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});
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}
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private void OnMapInit(Entity<PowerTransmissionComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.NextDeposit = _timing.CurTime + ent.Comp.DepositPeriod;
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if (TryComp(ent, out PowerConsumerComponent? power))
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power.DrawRate = Math.Clamp(power.DrawRate, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower);
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}
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private void OnExamined(Entity<PowerTransmissionComponent> ent, ref ExaminedEvent args)
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{
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if (TryComp(ent, out PowerConsumerComponent? power))
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{
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args.PushMarkup(Loc.GetString("power-transmission-examine", ("actual", power.ReceivedPower), ("requested", power.DrawRate)));
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var powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0;
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args.PushMarkup(
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Loc.GetString("power-receiver-component-on-examine-main",
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("stateText", Loc.GetString(powered
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? "power-receiver-component-on-examine-powered"
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: "power-receiver-component-on-examine-unpowered"))
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)
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);
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}
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<PowerTransmissionComponent, PowerConsumerComponent>();
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while (query.MoveNext(out var uid, out var xmit, out var power))
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{
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// Machine on? Add power.
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if (power.NetworkLoad.Enabled)
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xmit.AccumulatedEnergy += power.NetworkLoad.ReceivingPower * frameTime;
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// If our time window has elapsed, scale your energy based on average power
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if (_timing.CurTime >= xmit.NextDeposit)
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{
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xmit.NextDeposit += xmit.DepositPeriod;
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if (!float.IsFinite(xmit.AccumulatedEnergy) || !float.IsPositive(xmit.AccumulatedEnergy))
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{
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xmit.AccumulatedEnergy = 0.0f;
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return;
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}
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float totalPeriodSeconds = (float)xmit.DepositPeriod.TotalSeconds;
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float depositValue = GetPowerPayRate((uid, xmit), xmit.AccumulatedEnergy / totalPeriodSeconds) * totalPeriodSeconds;
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xmit.AccumulatedEnergy = 0.0f;
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var depositSpesos = (int)depositValue;
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if (depositSpesos > 0)
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_bank.TrySectorDeposit(xmit.Account, depositSpesos, LedgerEntryType.PowerTransmission);
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}
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bool powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0;
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if (powered != xmit.LastPowered)
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{
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_appearance.SetData(uid, PowerDeviceVisuals.Powered, powered);
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_pointLight.SetEnabled(uid, powered);
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_ambientSound.SetAmbience(uid, powered);
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xmit.LastPowered = powered;
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}
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}
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}
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/// <summary>
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/// Gets the expected pay rate, in spesos per second.
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/// </summary>
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/// <param name="power">Input power level, in watts</param>
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/// <returns>Expected power sale value in spesos per second</returns>
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public float GetPowerPayRate(Entity<PowerTransmissionComponent> ent, float power)
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{
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if (!float.IsFinite(power) || !float.IsPositive(power))
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{
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return 0f;
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}
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float depositValue;
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if (power <= ent.Comp.LinearMaxValue)
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depositValue = ent.Comp.LinearRate * power;
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else
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depositValue = ent.Comp.LogarithmCoefficient * MathF.Pow(ent.Comp.LogarithmRateBase, MathF.Log10(power) - ent.Comp.LogarithmSubtrahend);
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return MathF.Min(depositValue, ent.Comp.MaxValuePerSecond);
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}
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private void OnUIOpen(Entity<PowerTransmissionComponent> ent, ref AfterActivatableUIOpenEvent args)
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{
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if (TryComp(ent, out PowerConsumerComponent? power))
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UpdateUI(ent, power);
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}
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private void HandleSetEnabled(Entity<PowerTransmissionComponent> ent, ref AdjustablePowerDrawSetEnabledMessage args)
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{
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if (TryComp(ent, out NodeContainerComponent? node) &&
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_node.TryGetNode<CableDeviceNode>(node, ent.Comp.NodeName, out var deviceNode))
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{
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deviceNode.Enabled = args.On;
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if (deviceNode.Enabled)
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_nodeGroup.QueueReflood(deviceNode);
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else
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_nodeGroup.QueueNodeRemove(deviceNode);
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if (TryComp(ent, out PowerConsumerComponent? power))
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UpdateUI(ent, power);
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}
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}
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private void HandleSetLoad(Entity<PowerTransmissionComponent> ent, ref AdjustablePowerDrawSetLoadMessage args)
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{
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if (args.Load >= 0 && TryComp(ent, out PowerConsumerComponent? power))
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{
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power.DrawRate = Math.Clamp(args.Load, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower);
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UpdateUI(ent, power);
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}
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}
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private void UpdateUI(Entity<PowerTransmissionComponent> ent, PowerConsumerComponent power)
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{
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if (!_ui.IsUiOpen(ent.Owner, AdjustablePowerDrawUiKey.Key))
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return;
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bool nodeEnabled = false;
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if (TryComp(ent, out NodeContainerComponent? node) &&
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_node.TryGetNode<CableDeviceNode>(node, ent.Comp.NodeName, out var deviceNode))
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{
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nodeEnabled = deviceNode.Enabled;
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}
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_ui.SetUiState(
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ent.Owner,
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AdjustablePowerDrawUiKey.Key,
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new AdjustablePowerDrawBuiState
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{
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On = nodeEnabled,
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Load = power.DrawRate,
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Text = Loc.GetString("power-transmission-estimated-value", ("value", BankSystemExtensions.ToSpesoString((int)GetPowerPayRate(ent, power.DrawRate))))
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});
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}
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}
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