15 lines
396 B
C#
15 lines
396 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._RMC14.Wieldable;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(RMCWieldableSystem))]
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public sealed partial class WieldSlowdownCompensationUserComponent : Component
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{
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[DataField, AutoNetworkedField]
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public float Walk = 0f;
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[DataField, AutoNetworkedField]
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public float Sprint = 0f;
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}
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