27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
// Deleted in Upstream#37341
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// using Content.Shared.Roles;
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// using Content.Shared.SprayPainter.Prototypes;
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// using Robust.Shared.GameStates;
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// using Robust.Shared.Prototypes;
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// namespace Content.Shared.SprayPainter.Components;
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// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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// public sealed partial class PaintableAirlockComponent : Component
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// {
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// /// <summary>
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// /// Group of styles this airlock can be painted with, e.g. glass, standard or external.
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// /// </summary>
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// [DataField(required: true), AutoNetworkedField]
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// public ProtoId<AirlockGroupPrototype> Group = string.Empty;
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// /// <summary>
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// /// Department this airlock is painted as, or none.
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// /// Must be specified in prototypes for turf war to work.
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// /// To better catch any mistakes, you need to explicitly state a non-styled airlock has a null department.
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// /// </summary>
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// [DataField(required: true), AutoNetworkedField]
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// public ProtoId<DepartmentPrototype>? Department;
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// }
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